

If the final result is 7 or less they move into the square vacated by the opposing player. ( dodging unit MA ) - ( shadowing unit MA ) + 2D6.
Blood bowl 2 wiki pro#
The player may not use a team re-roll on the action after trying to use pro, but may use one to re-roll the pro roll. They must first roll a d6, on a 4+ they may then re-roll the action as if they used a team reroll. Pro: Once per turn the player can try to re-roll an action without using a team re-roll.

This is a 'free' move out of turn, but it follows all the normal rules for moving, dodging, etc. The player must end up in a position to attempt an interception, or in a tackle zone of either the player attempting the pass or the target player. Pass Block: A player may move up to 3 squares immedately before an opposing player makes a pass roll.The player cannot move into the opponents half of the pitch, and this skill cannot be used on a touchback kick-off. Only one player can use Kick-off Return each kick-off, and they cannot be in an opponents tackle zone or on the line of scrimmage. Kick-off return: The player may move up to 3 squares after the ball has been kicked by the opposing team, but before rolling on the kick-off table.To use this skill the player cannot be in a wide zone or on the line of scrimmage. Kick: When kicking the ball to the opposing team, after rolling for scatter, you may choose to halve (rounding down) the number of squares the ball scatters.This skill cannot be taken by a player with the Grab skill. In addition, they must make a second block against the same opponent if the first result was Pushed Back. Frenzy: A player with Frenzy must always follow up after throwing a Block at an opposing player.Fend: Opposing players may not follow up blocks made against this player, even if the player with Fend is knocked down.Dirty Player: Add 1 to an Armor or Injury roll made by a player with this skill when they make a Foul.If it's equal or under the strength of the opponent, the block is done normally. If the result is higher than the opponents strength, the Block is made as if the strength scores were equal. Dauntless: If the player attempts to block an opponent with a higher strength score they may roll a d6 adding their own strength.Block: While blocking or being blocked, the player is not Knocked Down on a Both Down Result.
